

local M={}

local ConnectClass=_G.CommonOHOH.load.Connect();

function M.CreateConnectEvent(player)
    player.UserDataEvent=ConnectClass.new() --用户数据发生改变
    player.CharacterEnterEvent=ConnectClass.new() --角色被创建
    player.DieEvent = ConnectClass.new()
    
    player.LevelSuccessEvent=ConnectClass.new() --玩家通过某关
    player.LevelFailEvent=ConnectClass.new() --玩家通过在某关失败
    player.RechTheEndEvent=ConnectClass.new() --玩家在某局比赛中到达终点
    player.PaveAnimationEvent = ConnectClass.new() --开始铺路

end


return M